CHRONICLES OF KRYNN NEWS

Golems, Crafting Talents, and Quality-of-Life Fixes

February 13, 2026

Home / News / Golems, Crafting Talents, and Quality-of-Life Fixes

GAME NEWS & UPDATES

Golems, Crafting Talents, and Quality-of-Life Fixes

Golems, Crafting Talents, and Quality-of-Life Fixes

Crafting & Harvesting Overhaul

Crafting and harvesting feel better than ever. Potions now retain all of their spell data when stored, harvesting yields improved rewards, survey mechanics are functioning properly, and players can clearly see their progress toward the next crafting rank. New refining options like dragonmetal, improved mote synergy, enhanced talent feedback, and smoother material storage systems make crafting deeper, cleaner, and more rewarding.

Golem System Improvements

Golem masters have powerful new tools at their disposal. Golems can now be recalled after death, upgraded without being completely remade, and maintained with reduced repair costs. The system is more flexible, more forgiving, and more enjoyable for dedicated artificers and arcane creators.

Spellcasting & Class Refinements

Spell systems across the board have been polished. Spell schools have been corrected, cantrips expanded, artificer mechanics improved, and shadowcasting logic refined. Moon phase mechanics deepen arcane immersion, while cleaner spell displays and visual enhancements improve clarity during play.

Quest & World Enhancements

Questing is now clearer and more immersive. The questline command helps guide players through story arcs, quest progress provides detailed objective tracking, and quest targets are easier to identify. Expanded faction documentation further strengthens the world’s structure and lore.

Stability, Combat & Quality of Life

Numerous combat and system bugs have been resolved. Psionics functionality has been repaired, hunt rewards restored, draconian death mechanics corrected, cooldown issues fixed, and crash problems eliminated. Quality-of-life improvements—including weapon sheaths, new wear slots, walkto enhancements, and interface polish—make everyday gameplay smoother and more intuitive.

The Result

Taken together, these updates make Krynn feel richer, smoother, and more alive than ever—whether forging powerful gear, mastering arcane forces, commanding a crafted guardian, or advancing through epic questlines.

FULL CHANGELOG JUNE 10TH 2025 TO FEB 12, 2026
[Feb 12 2026]

Fixed death of enemies feat prerequisite issue
Fixed kapak death throes bug
[Feb 11 2026]

Golems can now be upgraded without dismissal
[Feb 10 2026]

Stored potions retain all attached spells
Potions store full data; quaff searches stored + inventory
[Feb 09 2026]

Added spell schools to motes command
Fixed walkto getting stuck in random encounters
[Feb 06 2026]

Brew command aligned with crafting changes
Brewing now works properly for artificers
Improved higher-grade harvest material odds
Craft/harvest XP now shows progress to next rank
Craft feats now display bonuses in craft score
Shadow jump logic aligned with shadow master
Fixed refining crit bonus material bug
Fixed incorporeal recharge display on login
Fixed addmaterials bug
[Feb 05 2026]

Harvest nodes no longer change mid-harvest
Help files no longer show alt suggestions mid-file
Surveyed materials show under room name
[Feb 04 2026]

craft golem recall available every 5 minutes
Golems can upgrade size without full remake
Reduced golem repair costs
[Jan 30 2026]

Hunt trophies can now be exchanged for items
Coal harvesting enabled
Mote synergy grants +1 mote per rank
Survey room count can be added to prompt
Survey skill and surveyor talent added
Harvest talent ranks show skill check bonus
Talent purchase bug fixed
Weapon weight no longer blocks low STR wielding
Staff can set character talent points
Proficient craft talents now working
[Jan 29 2026]

Fixed mobs incorrectly casting psionic powers
[Jan 23 2026]

Shadowcasting includes shadowdancer levels
Fixed psionicist power usage issue
[Jan 20 2026]

Materials can be stored/unbundled from objects
Added dragonmetal refining recipe
Dragon hunt materials storable via materials store
fight to the death cooldown fixed
Draconian death throes supported (baaz/kapak/bozak)
Overland flight no longer crashes
[Jan 13 2026]

Quest targets display (Quest) tag in rooms
questline show displays current + next quest
Added extra weapon damage effect messages
[Jan 12 2026]

Added questline command (Palanthas line active)
[Jan 08 2026]

Added FACTIONS help files
Added quitlog command (staff)
New players prompted for quit reason
[Jan 07 2026]

Fixed automatic silent/still spell functionality
[Jan 06 2026]

Hunt rewards dropping again
Consumable-only spells removed from spell lists
spelllist now 2 columns, alphabetical
Fixed multiple spell school classifications
[Jan 05 2026]

Arcane mark must be set before casting
Fixed null arcane mark bug
Fixed crash when looking at objects
[Jan 04 2026]

accexp race purchases fixed
Arcane mark display fixed
[Jan 02 2026]

Increased mote drop chance and quantity
Stone mining enabled
[Dec 21 2025]

Builders can set reforgeable items + restring ID
[Dec 17 2025]

spells command condensed to 3 columns
Added cedit spellcasting time option
Cantrips added to spell list
Added multiple new cantrips
Salvage feat available to all classes
quest progress now separates targets
Enhanced caster visual effects
Arcane casters can create golems
Weapon focus affects warlock eldritch blast
Added settestchar / settestkit commands
Warlock chilling tentacles now functional
Fixed gather XP bug
Device overuse penalty increased (+4/use)
Device output reduced; shows charges remaining
Device destroy cooldown reduced to 20 mins
Devices repairable with "device repair"
Cleaned sail command output
Added bozak lightning discharge effect message
[Dec 15 2025]

No XP from attacks/spells during combat
Added moon phases (see HELP MOONS)
[Dec 07 2025]

Solace removed as starting city
[Dec 05 2025]

Mobs cast assigned spells properly in combat
Armor auto-sized to receiver
[Dec 04 2025]

Treasure chest objects auto-remove take flag
Outfits grant head/body/arms/legs bonuses
Crystalized blood quest fixed
[Dec 03 2025]

Added cedit XP reduction options
Added shoplist and shopstat (staff)
On-back wear slot working
Walkto stops on combat
Hunt/mission mobs blocked from closed zones
[Dec 02 2025]

Improved masterlist spells output
Artificer device creation working
[Dec 01 2025]

Added new crafting recipe subtypes
Fixed goblin nimble escape
Fixed level 30 advancement bug
[Nov 14 2025]

Builders can set spec procs in editors
[Nov 10 2025]

Fixed treasure trove crash on loot
[Nov 07 2025]

Quest progress shows target info
[Nov 05 2025]

Fixed outfits/crates crash
[Oct 17 2025]

Added artificer class
[Jul 29 2025]

Instruments drop as random treasure
Fixed instrument wear slot
[Jul 28 2025]

Added Legion of Steel clan
Fixed history/religion/linguistics values
Fixed race display in score
[Jul 10 2025]

Added weapon sheaths + sheath commands
[Jul 08 2025]

Adjusted random treasure bonus guidelines
[Jul 07 2025]

Added initiative modifier to score
[Jul 06 2025]

Enforced valid apply types per wear slot
[Jul 04 2025]

oedit shows bonus usage count per wear slot
[Jul 03 2025]

Added bonus cross-reference webpage
Builders can set random applies per guidelines
[Jul 02 2025]

Updated help death
[Jun 25 2025]

Added climb-only room DC system
Monk slow fall integrated
Improved walkto obstruction handling
Added Corrupted Grove zone
Added Tower of the Sun (Qualinost)
landmarks shows distance in rooms
walkto accepts landmark names
Swimming checks display roll numbers
get/put now support bag system
[Jun 23 2025]

Added left/right anklet wear slots
[Jun 11 2025]

Added motes command for crafting bonuses